Email Marketing

by alp100
on August 12, 2013

Made this for a short 7~ minute presentation/speech.
Going to work on newer ones coming soon.

Elements of Social Games

by alp100
on May 13, 2013

Made this in 2012, moved this post and earlier ones over from my other platform.

Elements of Social Games from MetalAlpSolid

Social Gaming DAU/MAU ~ Measures your Game Design

by alp100
on May 13, 2013
post_img1

Social Gaming Ghost Town ~ How engaged are your players?

When building a social game you need to make sure your DAU/MAU metrics measure up if you want a successful or sustainable game. You get it wrong and you will have to put a screen of death up, saying that your game has been removed. DAU/MAU needs to be correct before… heavily investing into marketing.

DAU = Daily Active Users MAU = Monthly Active Users DAU/MAU = Engagement

  • DAU/MAU measures the people that come to your application everyday. If your DAU/MAU is .2 (or 20%) then 20% of your total users are coming to your application everyday.
  • DAU/MAU is a great measure of game design quality. It shows how engaging your game is or how addicting. The more often a player return to your game the more likely they are to spend.
  • Try to achieve 20%+ is a good rule of thumb for a sustainable free social game. 20%+ shows strong user retention and monetization. Getting 20%+ is easier said then done though. The top games get 15% to 30%.
  • Your game being fun is not good enough. The application market is saturated. There are 100+ fun games. If I played your game yesterday. There should be specific reasons that I feel obligated to play your game today and tomorrow.
  • Create your social game so players want to visit your game everyday. The quality or virality needs to made into the game design start from 1 day. Game design should be high quality. You should ask yourself “why will people come back to this game everyday?” in the very early stages of application development.

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